Saturday, 13 May 2017

Iron painter challenge: live

Good morning folks! The 12 hour Iron painted challenge has begun. Check back throught the day for live updates.

8:30. Go!




10:50. Most of the boxes are built, and one contestant is already painting!





12:20 painting has begin! Most of the forces are built, and some players are beginning to lay down basic colours.






15:40. Getting closer, less than 5 hours to go!








17:15- first atmy is nearly finished! (Nurgle daemons)












Wednesday, 10 May 2017

Iron Painter Challenge: The Preparation

This Saturday sees me and nine other local gamer take on the Iron Painter challenge: 12 hours of non-stop building and painting. Today's post details my plan, and what you can all expect.

Each contestant has to choose a Getting Started box set. I've chosen to go for Scions: I like the heavier armour they have over the Imperial Guard, and the Taurox is a fun kit, even if it has it's fair share of haters.

As you know I can't leave anything stock. On top of the challenge itself, I'm adding an extra degree of difficulty, ensuring I convert every single model, including the Taurox.

The theme I plan to go for is 'Mad Max 40k'. It's an idea that's been bubbling away for a while now, but I have an excuse to make a start on it. I plan to have the scions look somewhat like the wastelanders of the outback-based movie franchise. We are allowed to raid bits boxes, so I plan to utilise a few choice bits. The main parts I'll be using are:


  • Helmets from the Dark Eldar Scourges and Sisters of Silence
  • Weapon arms from the Genestealer Cultists box sets.
  • Couple of Chaos Icons
And for the Taurox, this beast....



 This is a custom, blown V8, perfect for any reclaimed post-apocalyptic vehicle.



It's a bit of a light post for now, but you can expect much more this Saturday. I will be posting live throughout the day, both here and on Facebook, so make sure you're signed up. 

Sunday, 23 April 2017

Workshop Datalogs: April 2017

April has been a fun month, and with a far improved workbench setup I've been motivated to actually work on something.



I ordered a couple of paint racks, which have massively freed up space on my desk. Most of the paints i had sidnt fit on the existing racks I had, and so would clutter the desk.



As well as that, I now have a more comprehensively organised bitz box, with everything I may need in one extensive system. Each section has been broken up into weapons, limbs etc, and is colour coded depending on the model (blue is space marine, red terminator etc.). This should mean finding parts for cool conversions will be much, much easier. Now, onto some acutal models...




So first up, some Shadow Wars. I had a game yesterday against a Dark Eldar gang, as part of a local campaign. The mercenaries did great, and have earned me a few promethium caches. Since one of my cultists died in the fight, I find myself in need of some new warriors. First up joining the ranks is another chaos marine with bolter and telescopic scope. Something you will all agree is much better than a cultist, this guy should add some more long ranged punch.





And for even tougher fights I have this brute of a Terminator. Built off a slimmed down Centurion, this model oozes menace and power (and with a 3+ save on 2 dice, why shouldn't he?). Armed with a combi bolter and power fist, he'll show up every now and again to really take the fight to the enemy. I will have to be careful with him though, as the Bounty rule means my opponent gets bonus promethium if he is down or killed at the end of the game.



In terms of normal 40k, I've also been at work adding two new spawn, either for use in a unit, or when enemy models are mutated in the psychic phase (I'm yet to top a riptide though...)




Finally, we have a Maulerfiend in the works. I had to do a conversion, mainly because I stole the exhausts for the Typhon. The new pipes are made from plastic tubes, spare exhausts and melta barrels, and have a more mechanical and sleek appearance.

That's it for today, but feel free to keep yourself up-to-date on the Facebook page.

Sunday, 9 April 2017

WIP: Shadow War: Armageddon Chaos Mercenaries

Shadow Wars (AKA Necromunda 2.0) has already flown off the shelves, and with near instant popularity and interest I thought I'd throw my power helmet into the ring, with my own kill team. But with a twist.



Whilst this warband is a Chaos Marine team, I've decided to make them less god-blessed psychotics, and more cold, ruthless mercs in it for the money and nothing else. These guys will work for anyone: Chaos Warlord, Dark Eldar sects, and desperate Planetary Governors, so long as the pay is good.



I wanted to inject a bit of realism into the models, which is why, as you'll see, they sport a camo green colour scheme. I've also gone to town with details, including ammo pouches, harnesses, and knifes, to ensure they are fully WYSIWYG, and suitably mean looking. I've come up with the following list:
  • Chaos Champion (Tzeentch) bolter, inferno bolts, camo gear, clip harness, Red Dot

Trooper:

  • Chaos Space Marine (Nurgle), bolt pistol, camo gear, clip harness, blight grenades

Specialist:

  • Chaos Gunner (Tzeentch) autocannon, camo gear, clip harness

Recruits

  • Cultist, shotgun
  • Cultist, autogun
  • Cultist, autopistol, axe
The army is fairly diverse, with ranged, close combat, and heavier weaponry in the form of the autocannon, and to an extent, inferno bolter.




I'm yet to experience a game outside a demo, but I've found that the autocannon gunner would effectively be a heavy sniper, holding back to blast anything in his path. The leader, with his red dot and powerful inferno bolts, would fill a similar rule, picking off targets with pin-point accuracy. The other models would move forward, either blasting models apart with close-range shots, two-handed axes and blight grenades. I didn't have much luck with my cultists, but smarter use of them will greatly extend their use. 

After the first game i have a premethium point to spend, either allowing me to upgrade my squad, or recruit a specialist. It's early days, but i quite enjoy the game, and you can expect more in the future.


Saturday, 25 March 2017

Review: Evil Craft Chaos Veterans



Evil Craft is a great choice for semi-true scale, highly detailed alternative models and parts for Chaos Space Marines. They may only make parts for the spike cousins of the Imperium, but they do it well. Today, I'm checking out their Veteran squads.



The parts from this area unit share a lot of design elements with existing basic sets, but are sharper and meaner than the originals. Extra spikes, horns and blades protrude from the armoured pieces, highlighting the model's favour with the chaos gods.




As per the usual with Evil Craft, the quality is top notch. Hardly a casting bubble or mould line in sight. When you buy from then, you certainly get the quality expected for the higher prices compared to other manufacturers.



They make for great additions to your units to represent unit champions, or could quite easily make full squads of Chaos Chosen. It'd be a pricey way to do it (on par with a 5-man Forge World unit) but all the parts tie together seamlessly, and with the large number of parts for each model, the customisation is near endless.



Whilst they are a tad bigger than any gw counterpart, they fit fairly well and suit the aesthetic. If combining I would recommend using either the newer plastic models (due to scale creep) or include terminator legs, to ensure the model looks balanced. The legs, backpacks and accessories will be fine on any sized gw model, it's mainly the torsos and heads which can look too large on older, smaller models.



For those who want to stand out on the tabletop and have the spare coin, the chosen range is certainly one to consider. Next time I'll be checking out a selection of alternate weapons and accessories for these guys.