Tuesday, 15 April 2014

News: Nerdvana Event In Camarthen, Wales

The Nerdvana team are preparing for their first event, which is will be on Saturday 26th April.


The event, help at St. Peter's Civic Hall, Camarthen, promises plenty to do, whether you prefer card games, table-top or video games. Local traders and crafters will be setting up shop at the event.

Helen Logan, the chief organiser at the event, said: "Events include costumes contest, NERF dueling and various games throughout the day. There will also be a vendors area open throughout the day which will be packed with local businesses selling handmade and commercial items."

"We're hoping that this will bring together a lot of people who are interested in the same things (anime, film, tv, gaming, steampunk etc.) as there isn't really anything like that in this area apart from Cardiff comic con. It should be a day of fun and a good opportunity to meet new people."

As well as stalls and games, two costume contests will be held. First up is a cosplay contest, followed by a steampunk one. If you decide to go as a steampunk Dalek, well you'll just have to choose one.

Doors open at 10am. Tickets cost £5, and can be bought from the event website. If you have further question, the team can be contacted here, or on Facebook.


Saturday, 12 April 2014

WIP: Possessed Relic Predator (Early Painting)

Oh, the joys of coursework! But there I am close to the light at the end of the tunnel: yesterday I handed my two biggest pieces in. Naturally, the best way to celebrate is t either A) Drink, or B) Paint more 40k. I went with A, but B the next day, and now I have some progress to share.


I’ve been adding some freehand detailing to the Relic predator, before it gets an all-over oil wash. It had been primed and basecoated last week. 


Most of my work lately has been adding some yellow to the tank, with various Thousand Sons icons, Tzeentch symbols, and marks of Chaos.


Here’s a few on the left flank that I’ve started work on. All the yellow icons have been done with a basecoat of Averland Sunset, followed by (or to be followed by) a few thin layers of Flash Gitz Yellow.


The pattern of the back door will be the most complex design. I’ll be incorporating a large Tzeentch icon into this sunbeam pattern, similar to the one on my Legion Fellblade.




As well as the icons, I’ve also been working on the daemonic sections of the possessed battle-tank.


That is all for this week, but with my newly found free time, I’ll be able to make more significant progress with this.  

Tuesday, 8 April 2014

WIP: Triarch stalker=Defiler: Part One: Concept Art

It has been a bit quiet on the modelling front this week. With family visits, and university deadlines this week, I haven’t had a spare moment to actually work on anything. However, I did find an idle half-hour to put onto paper my plans for a new defiler model.


And here is my idea. Please excuse the roughness of it; it was a quick sketch with a blunt pencil. I plan to use the Necron Triarch Stalker has my base kit. I had considered combining it with the Heldrake, after seeing this model, but I feel that I could both save money, and be a bit different, by just using the Stalker.


My main idea to change the basic Necron outline is to up-armour the legs, using plates similar in design to the standard Defiler. They will be glued to the legs, rather than suspended above them like on the Defiler. I’ll cut a few curved lines into them so they complement the Stalker kit.


Weapons are a fairly simple solution. I will use the standard gun mount that comes on the Triarch Stalker, and in place of the Gauss Cannons, will either go a pair of Heavy Bolters or Lascannons, leftover from the Centurion kit.





The main battle cannon will be nestled in amongst the frontal sensors and lenses. I'm basing the design on the braced Battle Cannon from a Forge World Leman Russ turret. Depending on funds, I may actually use this gun, and use the turret for another purpose. For the other secondary armament, I am thinking of going for a Havoc Launcher, placed above the battle cannon in a specially designed mount. A Thousand Sons-like crest will crown the centre of the weapon.
What about the top then? For that I have a few ideas. I will be removing the throne on top of the walker, and replace it with engine components. I do plan to use the metal spine, but for a different purpose.


I want to have a chained up Space Marine hanging off it, a tortured plaything for the daemon controlling the Defiler. It is well-known that the Space Wolves are the Thousand Sons’ sworn enemies, so I am very tempted to make it a corpse of the Emperor’s lapdogs.

That is all for today, but keep an eye out for further updates on Facebook. I plan to have a look for the kit later this week, so look out for any progress I make.

Saturday, 5 April 2014

Review: Maxmini Steel Crow Tribe Helmets

Helmets are a good way of modelling your forces to fit a common theme. Plague marines (and associate humans) are ideal candidates for heads with fleshy build-ups, mutations and corrosion. More industrious armies like the Iron Warriors or Imperial Fists might wish for helmets with a more utilitarian style.


And Thousand Sons are great models to stick a fancy cap on. Today, I’m looking at a pack of heads from Maxmini: a pack of Steel Crow Tribe helmets . This set (a pack of ten with five designs) is ideal for “human sized” 28mm models, such as Imperial Guard and Dark Eldar.

As mentioned, you get five different designs in the set, all with a certain “masked ball” style to them. they feel like that they would work well in any sort of carnival/masquerade ball setting, and for armies which might indeed contain royalty and nobility. Here's a few close-ups





The designs are flamboyant, so would fit in any army that you possess which has a certain “fancy” look. They make great heads for elite guards, decadent cultists, and even the sadistic Dark Eldar, where they fit in surprisingly well. They are also a possibility for pre-heresy forces like the Emperors Children, should you be running any human allies.

In terms of quality, as usual with Maxmini, there are no real faults. A few mould-lines here and there, but no cast slips, and no air bubbles in the resin.



The heads are the ideal scale for human models. Here’s I’ve attached them to some Dark Vengeance cultists with Autoguns. The models will require some green-stuff work to repair the hoods, but the heads went on well. The models weren’t designed for new heads, but models with separate heads should cause no bother.
The only real issue I have is that the necks are quite long on them. It is an easy task to trim them down, but be careful: resin can shatter if you cut with too much force.


Overall, they are a nice set of helmets. Keep in mind that they may not work for all styles of army. If you happen to run a very image-conscious army, then these helmets are perfect for adding a bit of flare to your foot-soldiers.



Tuesday, 1 April 2014

WIP: Possessed Relic Predator (Finished Build)

The Relic Predator is now fully built, and is ready for a few layers of paint.


My main tasks in it lately have been adding finishing touches. I’ve fully trimmed both sides of extra armour, and have closed up the last roof hatch with a panel. A few extra rivets were added, and now it is complete.
I also decided to add a few extra optional weapons to the tank, should I decide to swap out weapons for different games. The Magma Melta still needs making, but I plan to do that at a later point.


The Standard Flamestorm Cannon from the Baal Predator kit I based this tank on, with added Flamer arms to signify Daemonic Possession.


For the energy weapons (Heavy Conversion Beamer And Executioner Plasma Cannon) I needed a different ammo section, as the tanks on the back of the Predator turret are only suitable for flamer and melta weapons. I made this energy generator from a comms relay piece from the Imperial Bastion, with the antennas and masts cut off. With a bit of trim and a few select extras, this made an ideal generator for my energy weapons.


This Heavy Conversion Beamer is simply the one designed for the Contemptor Dreadnought. I took it off my Contemptor (since I now use Butcher Cannons), trimmed it down to fit, and added a magnet.


The last weapon I made was this Executioner Plasma Cannon. It was a very simple build: two Storm Raven Plasma Cannons glued side-by-side, with coils and canisters shaved off. I didn’t need to use a magnet for this, as it fits perfectly in the Predator’s gun mount.


Now that this build is done, it’s on to paint. It’s going to be my first airbrushed Thousand Sons tank, so wish me luck.

Saturday, 29 March 2014

Showcase: Bolt Action Panzerkampfwagen 35R 731 (f) (R35 Light Tank)


My Bolt Action Germans have received some armour support, in the form of this Renault R35 light tank, freshly looted from the French army.


The tank has been painted in standard early-war Dunkelgrau (Grey). I started with an airbrushed coat of Vallejo Model Air German Grey. After this dried, I added a highlighting layer made from a mix of German Grey and Model Colour Basalt Grey. A Nuln Oil wash went into the recesses.

The tracks and bare metal on the exhausts were painted in the same way as those on the B2: Vallejo Charred brown, with GW Troll Slayer Orange sponged over the top.


I've added a bit of weathering using GW's Typhus Corrosion technical paint. Considering this is the first use of it, I think it works fairly well as an effects paint. I used it around the running gear, near engine vents and around hatches. I also added some dust and sand coloured weathering powders on the lower half of the tank


The German symbols are from a Warlord Games Transfer sheet, from the Hanomag box set. A layer of gloss varnish was painted onto the area of the tank where they would go. After setting the transfer, this was coated in more gloss varnish, before the whole tank was coated in Matt spray to remove the shine.


This tank was fun to work on, and the next stage of it is to work on this additional magnetised section, so it can be used as the Panzerjager R35 light tank destroyer.

Wednesday, 26 March 2014

Review: Maxmini Mecha Egyptian Head

Helmets are a great way to change up your models. To signify special characters, or simply to add a bit of variety, you can’t really go wrong with a good old head-swap. Today, I’m looking at Maxmini’s Mecha Egyptian helmets. These helmets are ideal for 28mm super-soldier models with an Egyptian theme, such as pre or post-heresy Thousand Sons.

The helmets come in packs of ten, retailing at £5.99 in most cases. You get two sets of five designs as followed:


First up is this one, which has an Anubis-like appearance.



Here’s a horned helm.


This head comes in the set. It slightly reminds me of Zerg, the evil (and very purple) villain from Toy Story 2.


Next up is a death-mask style helmet, which would look great on a Thousand Sons hero.


Finally, is this variant. It is my favourite design of the set, and reminds me of Sutekh the Destroyer, a classic villain from Doctor Who. This head may see itself on my Spartan commander, who may or may not be called Sutekh now.


The designs share a few similarities with Maxmini’s Stygian shoulder pads, such as these symbols and triangular patterns.

As far as quality is concerned, there are no serious imperfections. An inspection reveals no air bubbles, and details are relatively crisp. As expected with anything resin, there is the odd bit of flash and a mould line here and there.


The helmets fit well on “space marine sized” models, with no need to build up the neckline.



They don’t quite fit Terminator torsos, but could with a bit of hacking and resculpting.


Overall, this is a nice set of heads for customising your units. Personally I’d save them for characters, specialist squads (like Chosen) and heroes if using them for Thousand Sons: they clash a bit with the standard Thousand Sons heads, but work well for characters, who are allowed to stand out a bit.