Saturday, 24 October 2015

Review: Kromlech Morbid Praetorian Legs

The minions of the Plague Lord come in all shapes and sizes, from the minute Nurglings to the great blobs of pestilence known as the Great Unclean Ones. Today, I'll be looking at parts designed for Terminators: the larger, tougher Astartes units available to the forces of decay. Kromlech's Morbid Praetorian Legs are designed for the 2+ save making beasts, and straight out of the bag you can tell they are a fantastic addition to any Nurgle Terminator squad.

You get six sets of legs per pack, and they'll cost about £6.50 a pack. The cost is higher per part than other Kromlech legs sets , but they are for larger models. This should be enough for a standard Terminator box set, with one spare pair for perhaps a Terminator Sorcerer or Lord.

Three designs come in each pack, and truth be told they are all of great quality and the designs are suitable for their intended use. They mimic the styles of their other Morbid sets, only scaled up for Terminators. The details are still as intricate though, with fleshy growths, damaged riveted armour and chains helping to make some very detailed parts.

In terms of scale they are perfect for GW's Terminator models. Normal indented (bottom of torso) Terminator bodies should fit the hip ball-joint with no issues, and the legs themselves don't look short or oddly proportioned (barring the mutations). It's hard to see the final picture with this stock body, but I hope you can imagine the model in it's full glory once the top half is 'plagued up'.

They help convey the size and power of the Terminator. The models stand taller than a normal power armoured marine model, which is what you want for these elite troopers.

All-in-all these are a fun and easy addition to Nurgle-alligned Terminator units. The mix of broken armour and rotting mutations will make converting plague-ridden units a breeze, and the quality of Kromlech's work here is becoming the standard for the company. It's been a while since I've had a bad product come out of a third party, and I hope all these companies can keep this up.

Saturday, 17 October 2015

The Great Big Chaos Knight Build: Part One (Box Opening and Plans)

The death cry of my wallet could be heard at up to two miles away. I have done it: I bought a Knight. A project which I have longed to do, getting a new job gave me a good reason to celebrate by buying a big, lumbering walker of death; naturally.

 The kit is surprisingly compact, with everything you need on three sprues. I've opted for the standard one; it was £10 cheaper, and I don't need the other options anyway, as I cannot use them.

It comes with a lovely big base, which is crying out for a lavish scene to be played out. I have a busted up old Rhino so that will likely feature (a common them amongst Knight owners it seems).

The armour panels are huge, and will be great spaces to either create some freehand painted designs, or sculpt more intricate details.

The colour scheme will be a drastic change from both the Thousand Sons and the Vraksians: it will be white. I wanted a scheme that is clearly not affiliated with one Legion (much akin to how Imperial Knights generally are), but made it clear that it was a Tzeentch titan. I recently got into playing video games again, and this gave me the scheme I was longing for. I picked up a copy of the original Bayoneta (Think Devil May Cry but with witches and more pole-dancing)

 In the first fight I faced some low-level Angels (above), which looked uncannily familiar to Lords of Change . They also sported a white and Turquoise scheme, which I immediately liked. This, I decided, would be my scheme...

With the scheme sorted out, I can now start planning out the build. I'll be using the Forge World kit as inspiration, as well as the Tzeentch daemon range. The weapons will be magnetised so I can switch between the Warden and Paladin. I may end up canibalising my Forge Fiend for bits, as there is a good selection of items I can use: namely the Exhausts and back panel)

(Angel image property of Sega/Platinum Games)

Saturday, 10 October 2015

Workshop Datalogs: October 2015

With the months getting darker and colder, now is a great time to get some progress made on my many (and possibly excessive number of) projects. Today's update contains a lot of projects, so I'll be short and sweet with them all.

First up is this lovable chappy: another Ferrus Infernum. This one differs from my Destroyer of Cities variant, as this one will be upgraded to a Lord of the Long War. This allows it to take and issue challenges, and if it should explode, could become a Daemon Prince.

The body is from an Ironclad Dreadnought, mounted on the legs of the classic Chaos Dreadnought. The engine had to be made from junk found about the workbench, including Dakkajet exhausts, a metal Dreadnought engine, and Ogryn gun magazines. With challenges in mind, this model has been equipped for close combat, and is armed with a Power Scourge for reducing WS, and a Thunder Hammer for smashing stuff. The arms are magnetised so I can swap them out for other weapons, perhaps making use of the Ferrus' BS5.

Next is another close combat unit: two mutilators. These were a couple of experimental models that I've grown to like. Based on a K'daii Fireborn's torso mounted on Terminator legs, these two fit in with my Daemon Prince and Terminator Price models. The white areas will becom green flames, to tie them in with the rest of the army.

A viewer of the blog recently asked about Ignis, my count-as Warsmith character from the Ahriman series of novels. Since the last update featuring him, he is about 90% compete. I've followed the book's description of the character. He wears orange and black terminator armour, and his face is covered in tattoos, which I have decided to pick out in blue.

Now, onto the Vraksians. I've been working on two new units for the army: a second mutant rabble, this time with autoguns, and a new Bloody Handed Reaver model. The Reaver is based on the Bloodstaker from the Age of Sigmar set, with a heavily customised Autogun made from various Skitarii weapons. The mutants are mainly Plaguebearers, with weapons have heads from the Skitarii set, with a few Pig Iron heads and Forge World autoguns. I want them to look rag-tag, so I've started sculpting clothes onto the Plaguebearer bodies; torn and rotten remains of their former lives.

With a week off between my current job and my new one, I plan to make a lot of headway on these projects, and hopefully cut down on what I have left to do before I go buying new stuff. Hah! Like that will happen...

Saturday, 3 October 2015

Review: Evil Craft Plasma Weapons

Plasma: it's in our blood, our TVs, and in the 41st millenium, our guns. Today's review sees me have a look at Evil Craft's renditions of one of 40k's most powerful and temperamental weapons. I'll be reviewing both the Chaos Plasma Rifles and Chaos Plasma Pistols, both intended for use on 28mm heroic villains.

Both sets retail for £5.50 at current exchange rates. The rifle set comes with four guns, two copies of two designs, whilst the pistols come in packs of six-two copies of three designs. Price-wise these are a premium product, much like Evil Craft's Range. When buying these, remember that you are buying quality and design. There are plenty of cheaper alternatives, but none of them compare to the level of detail you are buying here.

The detail and quality of the products remains top-notch. The barbed looks to the guns tie in well with current Chaos ranges, mimicking the designs used on other Evil Craft models. Their range is totally unified and fits well together, and these guns are no exception.

All these weapons were designed with Chaos Space Marines in mind, albeit true-scaled ones. Far too large for 'human' models, these weapons are just on the larger end of the scale; they will fit plastic Chaos models, with a tiny bit of tweaking These larger rifles also have potential for being vehicle-mounted: an idea I've had with regards to a new Chaos Contemptor.

The pistols, on the other hand, fit much better (tacked on for illustration). Being one handed weapons makes them far easier to fit, and don't look as oversized on normal-scaled models. These intricate pistols are perfect for sergeants, champions and lords of all flavours, as the designs scream chaos, but don't dedicate themselves to being overly mutated or run down. They are chaos at it's simplest, and that is good.

My favourite design of all three pistols is this one, featuring a daemonic skull in the muzzle/exhaust vents of the pistol.

These weapons are a fantastic special weapon for your chaotic forces. Since you shouldn't need too many (unless you're playing a Chosen-heavy Abaddon list), the pricing should be less of an issue. For your money though you do get exceptional sculpts with examples of the highest quality on the market.