The first thing you'll notice with White Dwarf 2.0 is the price; the magazine now costs an eye-watering £5.50 for Uk readers. Now, this of course is a bad start, but thankfully, this appears to the the only significant bad thing about it. You'll soon tell that, despite being a tad smaller, it feels a lot heavier. The cover has also received special treatment, with the subject model, a Slaughter-fiend, rendered in a glossy texture upon a retro-inspired cover. the pages also feel of a better quality
The thing that will shock the pessimists is the existence of content...yes, actual content. And as a journalist, I should know. This new magazine is riddled with articles, including painting articles, battle reports, discussions of the concepts behind the up-coming Chaos space Marine releases, and much much more; far surpassing any previous White Dwarves I've read in recent times.
One article surprised me; a conversion article for Dakka Jets which (shock horror!) contained non-GW parts. Well, plasticard and aluminium tubes, but it's a step forward I suppose.
|That aluminium piping certainly isn't GW...|
So, you maybe asking: "What about advertising?". Ys, the elephant in the room has always been GW's over-reliance on advertising. White dwarfs of the past were always seen as expensive pointless catalogues, but not any more. Having gone through the entire issue, I counted the number of advertisements (i.e. the old image with prices, product details, where to buy etc. format), and the total number of pages?
So, to conclude, here's a small summary and score for people who like numbers:
- Massive increase in content
- Engaging articles
- Minimal advertising
- Useful guides and ideas
- More pages
- Free Poster (Horus Heresy/Angron double-sided)