But to start off, we have the new Codex.
Codex: Chaos Space Marines (6th edition) is a much needed change from the previous incarnation. Now the old book wasn't bad, it was just.....flavourless. Bland. Dull. And to some, uncompetitive. So, how does this book differ?
Compared to the semi-coloured 104 of its predecessor, it doesn't sound like much is different, but it is a massive change. Whilst only one page longer, it does include a number of fold out sections, and a number of old images have had much needed colour added. The book is also fractionally larger in overall size; being much thicker and taller than Codex: CSM 5th edition.
In terms of existing units, there are changes here and there. For instance, sorcerers have less wounds, but the ability to reach mastery three, meaning Chaos Space Marines will have some of the best psykers in the game. Ahriman is mastery four, making him THE best. A number of units have gotten much cheaper, and there has been an attempt to make spawn much better, with the bonus chart.
The war gear list, making a small comeback, can lead to some interesting options. For example, its perfectly legal for a terminator to wield a chainfist and a lightning claw, or two chainfists. So perhaps those unusual modelling combos can finally be used in-game. I for one intend to use the Burning Brand of Skalathrax, which is a very, very killy flamer.