In case you weren't aware, I've moved to the other side of town, quiet suburbia live, my own driveway for the ride, the works. But it hasn't left me much time to work on projects, hence a lack of updates. But now I'm pretty much settled, I've been having a modelling marathon. Here's but only a selection of works, with more planned for next week, including some heavy hitters.
Firstly we have some more firepower for the Vraksians. In-keeping with their theme I needed to choose weapons that lack the high-tech feel of plasma or melta. So missile launchers it is! This squad of three will help me tackle heavier armour, and allow me to lay down even more templates. The models are my old cultists, re-based on 60mm, with added Panzerfausts from Warlord Games. I think the low-tech feel to these anti-armour weapons really ties in nicely with the low-tech force.
Most of the models have a Panzerfaust or two strapped to their back, but some are about to fire. These guys required completely scratch-made hands to hold the weapons. To do this I glued the weapon to a handless arm, and used greenstuff to add fingers and a thumb around it.
For the Thousand Sons, this week has seen a fantastic wave of new pre-orders and rules. One of my favourite things, besides the beautiful Scarab Occult, is that basic squads finally have weapons options, in the form of Warpflamers (which every model can take!) and Soulreaper Cannons.
There's also a new sorcerer joining one of the units. Based on a Grey Knight and Huron Blackheart, it will be leading one of the MKIII units of Rubrics, and given his taste for flames, it might end up being a Warpflamer unit.
Finally, in the midst if Bloodbowl fever, I've built a random 'Chaos Allstar' player. Bsed on a Bloodbound soldier with added Greenstuff, it's more of a tiral piece than a new team, but who knows.
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